Math 3.0

Topics covered include

Negative and Fractional Powers..

Graphing in the Coordinate Plane .

Geometry—Triangles and Quadrilaterals

Geometry—Polygons and Circles

Number Theory—Prime Numbers and Divisors

Number Theory—Divisibility Tricks

Introduction to Statistics

Introduction to Probability

Introduction to Algebra

36 hours of instruction

2 hours per week

Math 4.0

Topics covered include

Variables and Algebraic Expressions

Operations and Expressions

Principles of Graphing in 2 Dimensions

Solving Linear Equations

Slope of a Line.

Graphing Linear Equations

Parallel and Perpendicular Lines

Solving Word Problems with Linear Equations

Linear Equations for Real-World Data

Systems of Linear Equations

Linear Inequalities .

An Introduction to Quadratic Polynomials

Factoring Trinomials

Quadratic Equations—Factoring

Quadratic Equations in the Real World

The Pythagorean Theorem

Polynomials of Higher Degree

Rational Expressions

Pre-calculus and introduction to Calculus

48 hours of instruction

2 hours per week

AP Math (Calculus)

Topics covered include

A Preview of Calculus

Graphs, Models, and Functions

Functions and Trigonometry

Finding Limits

An Introduction to Continuity

Infinite Limits and Limits at Infinity

The Derivative and the Tangent Line Problem

Basic Differentiation Rules

Product and Quotient Rules

The Chain Rule

Increasing and Decreasing Functions

Concavity and Points of Inflection

Antiderivatives and Basic Integration Rules

The Area Problem and the Definite Integral

The Fundamental Theorem of Calculus

Integration by Substitution

Inverse Trigonometric Functions

Area of a Region between 2 Curves

72 hours of instruction

2 hours per week

Essential Science

Principles of Chemistry

Topics covered include

Basic Concepts of Quantitative Reasoning

The SI (Metric) System of Measurement

Elements, Atoms, and the Periodic Table

Avogadro’s Hypothesis and Molar Volume

Percent Composition and Empirical Formulas

Writing and Balancing Chemical Equations

An Introduction to Stoichiometry

Le Chatelier’s Principle

Strong Acids and Bases

48 hours of instruction

2 hours per week

Chess Mastery

Topics covered include

Chess Statics vs. Dynamics: An Eternal Battle .

Using Chessboard Imbalances to Create Plans

Legendary Teachers Who Transformed Chess

Chess Endgames and the King’s Magical Powers

Kings and Pawns in Next-Level Endgames.

Triangulation and Two Critical Rook Endgames

Chess Openings: The Right and Wrong Way

24 hours of instruction

2 hours per week

Power Chess

Topics covered include

Chess Combinations and Kings in Check

Checkmate! Back-Rank, Smothered, and More

Checkmate against a Castled King .

Legendary Attacking Greats of Chess

A Cascade of Short, Brutal Chess Games!

Pawns: The Positional Soul of Chess .

Positional Weaknesses and Targets in Chess

Closed and Open Positions on the Chessboard..

24 hours of instruction

2 hours per week

Beginners Chess

Basics of Biology

Topics covered include

Origin of Life

The Organism and the Cell

Proteins—How Things Get Done in the Cell

The Double Helix

From Cells to Organisms

Homeostasis

What is Special about Neurons?

How Muscles Work

Form and Function in Plants

How Energy is Harnessed by Cells

36 hours of instruction

2 hours per week

Advanced Robotics

Topics covered include

Basic Skills for Making Robots

Designing a New Robot

A Robot for Every Task?

Robot Arms in the Factory

Mobile Robots at Home

Hospital Robots and Neuroprosthetics

Self-Driving Vehicles

Flying Robots: From Autopilots to Drones

Underwater Robots That Hover and Glide

Why Military Robots Are Different .

Extreme Robots .

24 hours of instruction

2 hours per week

Think Programming

Topics covered include

What Is Programming? Why Python?

Variables: Operations and Input/Output

Conditionals and Boolean Expressions

Loops and Iterations

Files and Strings

Operations with Lists .

Top-Down Design of a Data Analysis Program

Functions and Abstraction

Parameter Passing, Scope, and Mutable Data

Python Standard Library, Modules, Packages

Game Design with Functions

Classes and Object-Oriented Programming

Objects with Inheritance and Polymorphism

Data Structures: Stack, Queue, Dictionary, Set

Graphs and Trees

36 hours of instruction

2 hours per week

Beginners Robotics

This course is an introduction to the exciting world of robotics for young students from Grade 5.